Donkey Kong Country Returns Art Retro Studios Concept Art

2007 video game

2007 video game

Metroid Prime number iii: Corruption
A person in a big, futuristic-looking powered suit with a helmet, a firearm on the right arm and large, bulky, and rounded shoulders. Behind her stands a duplicate of hers wearing a black suit, and the helmet of a creature with similar armor. In the background is a blue planet surrounded by stars. On the lower part of the box is the game title.

North American and PAL region box art

Developer(s) Retro Studios
Publisher(s) Nintendo
Director(due south) Mark Pacini
Producer(s) Kensuke Tanabe
Programmer(s) Frank Lafuente
Artist(s) Todd Keller
Composer(s)
  • Kenji Yamamoto
  • Minako Hamano
  • Masaru Tajima
Series Metroid
Platform(s) Wii
Release
  • NA: Baronial 27, 2007
  • EU: Oct 26, 2007
  • AU: November 8, 2007
  • JP: March six, 2008
Genre(s) First-person activeness-adventure
Mode(s) Single-actor

Metroid Prime three: Corruption is an action-adventure game developed by Retro Studios and published past Nintendo for the Wii video game console. It is the seventh main installment in the Metroid serial, and the third game in the Metroid Prime subseries. It was released in North America and Europe in 2007 and in Japan the following year.

The story of Corruption is set vi months afterwards the events of Metroid Prime 2: Echoes. It follows Samus Aran as she confronts the Space Pirates, who take launched an attack on the Galactic Federation naval base of operations on Norion. While fending off a Infinite Pirate attack, Samus and her fellow bounty hunters are infected with Phazon past her doppelgänger Dark Samus. Afterward losing contact with the other hunters, the Federation sends Samus on a mission to determine what happened to them. During the course of the game, Samus works to prevent the Phazon from spreading from planet to planet while being slowly corrupted by the Phazon herself.

The player controls Samus using the Wii Remote and Nunchuk devices; the remote is used for jumping, aiming, and firing weapons, while the Nunchuk enables actions such as moving Samus and locking onto enemies. Corruption introduces features new to the Prime series, such as Hypermode, which allows Samus to apply more powerful attacks, and the power to command her gunship. The new control scheme featured in Corruption took a year to develop and caused the game's release to be delayed several times. The game was first shown to the public at the E3 2005 merchandise show.

Like the other entries in the Prime series, Corruption received critical acclamation, with reviews specifically praising its gameplay, graphics and music, though some were divided on the controls. More than than one million copies of the game were sold in 2007. It was re-released in August 2009 equally part of Metroid Prime number: Trilogy, a Wii compilation of the three chief games of the Prime series with Wii Remote controls. Despite Retro previously stating that Corruption would be the closing chapter of the Prime series, a fourth mainline Prime game, Metroid Prime 4, was appear in June 2017 and is currently in development for Nintendo Switch.

Gameplay [edit]

View of a futuristic looking room; two enemies wearing powered armor are approaching the player, and one is being hit by the player's weapon (a large cannon), which is visible in the corner of the screen. The image is a simulation of the heads-up display of a combat suit's helmet, with a crosshair surrounding the enemy and two-dimensional icons relaying game information around the edge of the frame.

Metroid Prime 3: Corruption is a get-go-person action-gamble game. The player controls the protagonist, Samus Aran, using the Wii Remote and Nunchuk devices. The Nunchuk enables the thespian to perform actions such equally moving Samus and locking on to enemies and targets. The Wii Remote allows the histrion to execute actions such equally jumping, aiming, and firing weapons.[i] [2]

Corruption is a large, open-ended game that takes place across several planets, each with regions connected by elevators, rails systems and bridges. Each region has rooms separated past doors that can be opened when shot with the correct weapon. The gameplay revolves around solving puzzles to uncover secrets, jumping on platforms, and shooting enemies with the help of a "lock-on" mechanism that allows Samus to move in a circle while staying aimed on an enemy. The "lock-on" mechanism likewise allows Samus to use the Grapple Beam to attach onto and pull objects, such as enemy shields or certain doors. The game uses a first-person view, except in Morph Ball style, in which Samus's accommodate transforms into an armored ball and the game uses a third-person camera.[1] [2] The 3rd person photographic camera is likewise used in conjunction with the Screw Attack ability-up: in this case Samus'south arrange emits strange energy waves every bit she performs a continuous jump.[2]

The game's heads-up display simulates the within of Samus' helmet, and features a radar, map, ammunition gauge and wellness meter. The histrion can change visors to enable new abilities such equally X-ray vision, collecting information on many items, creatures and enemies, and interfacing with certain mechanisms such as force fields and elevators.[2] Corruption likewise includes a hint organization that periodically displays on-screen instructions and navigation assistance.[ane] The game also has the improver of the Hypermode, a feature in which health is tuckered to give temporary invincibility and more powerful attacks. Later a certain amount of fourth dimension, the role player volition enter Decadent Hypermode, and if not stopped leads to a non-standard game over due to Samus being overtaken by Phazon.[one] [ii] [3] Another new feature is the Command Visor, which allows Samus to summon remotely her gunship from a suitable landing site to save the game, or travel to another destination quickly. During the progress of the game, new abilities can be obtained to allow it to perform aeriform attacks against enemy targets and transport heavy objects.[two] The game as well features an achievement arrangement, with players able to earn special credits by completing specific in-game objectives. These credits can be exchanged for bonuses such equally concept art, music for the sound test, and decorations for Samus's gunship.[four]

Synopsis [edit]

Setting [edit]

The events in Metroid Prime 3: Corruption take place half-dozen months after Metroid Prime 2: Echoes.[5] The game'due south protagonist, Samus Aran, is a bounty hunter hired to help the Galactic Federation during its ongoing conflict with the Space Pirates. Later on facing initial defeat on the planet Zebes during the events of the first Metroid, the Space Pirates sought to gain power by using a newly discovered mutagen called Phazon.[half dozen] However, Samus managed to disrupt their operations throughout the Prime number trilogy, while the Galactic Federation confiscated and repurposed their Phazon armaments.[7] [8]

The Space Pirates' operation was left in disarray following defeat in Metroid Prime number 2: Echoes.[7] They inadvertently come across Dark Samus, Samus'southward sinister doppelgänger, while trying to harvest Phazon.[9] Dark Samus eliminates a third of their forces while indoctrinating the remaining Infinite Pirates into servants.[10] Their combined forces seek to corrupt the universe with Phazon by offset executing a series of methodical attacks on three Federation planets: Norion, Bryyo, and Elysia.[11] The game is primarily centered on these planets and three other locations that become attainable later completing certain in-game tasks.[11]

Plot [edit]

Armada Admiral Castor Dane, the commander of a Galactic Federation flagship Olympus, calls for a meeting with Samus Aran and three other compensation hunters—Rundas, Ghor, and Gandrayda. The bounty hunters receive orders to articulate a computer virus from several organic supercomputers called "Aurora Units", located throughout the galaxy. The coming together ends abruptly when Space Pirates attack the Federation fleet. Samus and the other bounty hunters are deployed to the planet Norion, where the Infinite Pirates are concentrating an attack on the Federation base. While suppressing the attack, Samus learns that a Phazon meteoroid, chosen a Leviathan Seed, will soon collide into Norion. Samus and the other bounty hunters attempt to activate the base'due south defense force systems, when they are suddenly attacked by Dark Samus. With the other bounty hunters knocked out, a severely wounded Samus manages to activate the system just in time to destroy the Leviathan Seed before she falls unconscious.[12] [13]

A month after, Samus awakens aboard Olympus, where she learns that Night Samus'southward Phazon-based attacks have corrupted her. The Federation equips her adjust with a Phazon Enhancement Device (PED) that enables her to harness the Phazon energy within herself. She is informed that her beau bounty hunters, likewise corrupted with Phazon and equipped with PEDs, have gone missing during their missions to investigate several planets embedded with Leviathan Seeds. Samus is first sent to the planet Bryyo and afterward Elysia to determine what happened to her missing comrades. She soon discovers that both planets and their inhabitants are slowly being corrupted by the Leviathan Seeds and that she must destroy the seeds to reverse this. Samus encounters heavy resistance from the Space Pirates, Phazon-corrupted monstrosities, and her fellow bounty hunters who have been corrupted by Dark Samus.[12] [13]

Throughout her mission, which eventually takes her to the Infinite Pirate homeworld, Samus slowly becomes further Phazon-corrupted. She manages to cease the Space Pirate assail with the assistance of the Federation troops. After stealing a Leviathan battleship, Samus and the Federation armada use it to create a wormhole that leads to the planet Phaaze, the origin point of Phazon. Samus travels to the planet's core, where she finally defeats Dark Samus and and then the corrupted Aurora Unit 313.[12] [xiii] Equally a result, Dark Samus is obliterated, and Phaaze explodes, rendering all Phazon in the galaxy inert. The Federation armada escapes Phaaze'south destruction, but loses contact with Samus in the process. Samus eventually appears in her gunship,[14] and reports that the mission is accomplished before flying off into infinite.[15]

Samus returns to Elysia, where she mourns the loss of her fellow bounty hunters.[sixteen] If the player completes the game with all of the items obtained, Samus is seen flying into hyperspace,[xiv] with Sylux'due south spaceship post-obit her.[17] [18]

Development [edit]

A building with a sign reading "Retro Studios". Trees and a hedge are seen in front of it.

Retro Studios intended to requite Metroid Prime 3: Abuse larger environments than Metroid Prime 2: Echoes, including open world features, and enable the game to run at 60 frames per second. At that place were also plans to have more than interactive sequences involving Samus' transport. Nevertheless, when Retro learned of the Wii's technical specifications, they establish the system was less powerful then they had anticipated and had to calibration back on these plans.[xix] The developers were also interested in using the WiiConnect24 characteristic to provide boosted content for the game that would be accessible from the Internet.[xx] Retro appear that Corruption would be the concluding chapter of the Prime number series and would accept a plot "about closure, told against the backdrop of an epic struggle".[21] After the Wii Remote was revealed, Nintendo demonstrated how Metroid Prime number 3 would take advantage of the controller'due south special abilities with a version of Echoes modified for the Wii and shown at the Tokyo Game Show in 2005.[22] At the Media Summit held by Nintendo during the week of May 21, 2007, Nintendo of America president Reggie Fils-Aimé said that Metroid games "never played this way before" when referring to Corruption. He also noted that Nintendo employees who had seen the game in activity claimed that it "volition reinvent the control scheme for a first-person shooter".[23]

Game director Mark Pacini stated that the biggest business organization Retro had during production was the controls, which had "likewise many functions for the amount of buttons".[24] Pacini likewise said the Wii Zapper, a gun shell peripheral, was never considered because it was appear when the game's development was nearly done.[25] Retro president Michael Kelbaugh said that the delays for the game's release gave them more time to tune the controller, which took a year. He also stated that while Retro did "a great job on the multiplayer in Metroid Prime 2", focus was centered on the single player portion of the game, which was considered to be "the cadre forcefulness of the franchise".[26] Art director Todd Keller alleged the graphics to be focused in both texture particular and variety, with every unmarried texture being hand-made and trying to "make every room its own custom phase".[25] During development, the Nintendo EAD team involved with Corruption suggested Retro to turn Hypermode into the cadre of the game, saying it would enhance the tension as it fabricated players powerful but if used excessively would lead to a game over. Retro initially disagreed, saying it would exist difficult to implement the feature without dampening the amusement value, but later discussion decided to plow Hyper Mode into a regular functionality of the game.[27]

The soundtrack for Metroid Prime 3: Abuse was composed by Kenji Yamamoto, Minako Hamano and Masaru Tajima.[28] The game took advantage of the increment in the amount of RAM that took place when the serial switched from the GameCube to the Wii; this allowed for higher quality audio samples to exist used and thus assuasive a better overall audio quality. Yamamoto used Hirokazu Tanaka'southward musical blueprint of the original Metroid in Corruption, past keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.[29] Corruption is the start Metroid game to feature a pregnant amount of voice acting, compared to previous games in the series in which Samus "[acted] lone [... and] ever came beyond as a solitary wolf".[30] The producers decided to include voices to create a stronger connectedness between players and the characters.[25] The characters' voices were performed by Timothy Patrick Miller, Lainie Frasier, Christopher Sabat, Edwin Neal, Claire Hamilton, Brian Jepson, Greyness Haddock, Clayton Kjas and Ken Webster.[28]

Release [edit]

The game was get-go shown to the public at the Electronic Entertainment Expo (E3) 2005 in a brusque pre-rendered trailer.[31] It was later appear during Nintendo's press briefing at the E3 2006.[32] Nintendo revealed in May 2006 that Abuse would be released as a launch game for the Wii console,[33] simply a few months afterward it was delayed to 2007.[34] In April 2007, Fils-Aimé stated in an interview that Corruption was "not going to ship by June"[35] and gear up information technology at a summer 2007 release engagement at the primeval. Later he opined, "when we release information technology, it volition be perfect. And if that's a fiddling later than folks would have liked, I'm hoping they're going to be happy."[36] In late April 2007, IGN editor Matt Casamassina revealed that Corruption would be shown in detail during May of that yr, and that the game would exist released on August 20, 2007, in the United states.[37] Nintendo of America later announced to have moved the release date to August 27, 2007,[38] [39] merely Nintendo finally appear an "in stores" date of August 28, 2007.[40] The game was later released in Europe on Oct 26, 2007,[41] and in Nippon on March six, 2008.[42] In the Japanese version, the game's difficulty level is decided by answering to "a questionnaire from the Galactic Federation", in contrast to the North American version where the difficulty level is chosen directly by the player. Metroid Prime serial producer Kensuke Tanabe said that an thought for a questionnaire came from Retro Studios.[43]

Casamassina initially criticized Nintendo for its minimal marketing campaign for Corruption and compared it to the larger campaign for the original Metroid Prime, which included its own live activeness advertizing. He concluded that the campaign was the result of Nintendo'due south new focus on casual games for their panel. When questioned on the visitor's actions, Nintendo of America responded by saying, "Nintendo fans will be surprised by the quantity and quality of Metroid Prime three: Corruption information that becomes available earlier the game launches on Aug. 27. Your patience volition be rewarded (or Corrupted)."[44] Following this hope, Nintendo released the "Metroid Prime number iii Preview" channel on August 10, 2007, in North America and on October 15, 2007, in Europe.[45] The channel, available every bit a costless download via the Wii Shop Channel, allowed Wii owners to view preview videos of the game that included a battle sequence and previously unannounced details on new characters. The Preview aqueduct was the get-go in a series of new downloadable content including videos made available in North America. The "month of Metroid", as named by Nintendo, included Virtual Console versions of Metroid, available on August 13, 2007, and Super Metroid, available on August xx, 2007.[38]

Rerelease [edit]

Metroid Prime 3 was rereleased on August 24, 2009 in North America, alongside Metroid Prime and Metroid Prime ii: Echoes, as a single-disc compilation, Metroid Prime: Trilogy. Prime and Echoes feature the movement controls and achievement systems introduced in Abuse.[46] The compilation was subsequently rereleased on the Wii U's Nintendo eShop on January 29, 2015.[47] [48]

Reception [edit]

Metroid Prime iii: Corruption received disquisitional acclamation.[49] Nintendo Power commented, "The stunning visuals and immersive gameplay of the finale to the Prime series proves that the Wii is set for the mainstream gamer."[54] IGN awarded the game an Editor's Choice Honor, and noted that the game was beautifully designed and the best looking game for the Wii. They also praised the inclusion of "well-done" vocalisation acting, in contrast to the lack of any phonation acting in most other Nintendo games. Despite stating that Metroid Prime 3 was too similar to its predecessors, the review ended that it was the best game in the Prime trilogy. IGN also said that information technology could be worthy of the same score every bit the original Metroid Prime (9.8), had information technology not been for the same reason.[4] X-Play claimed that the game was enjoyable, simply information technology had a few awkward command mechanics and was a little hard to command on the Wii. They also said that although it was fun, there were problems that lead to odd lock-on mechanics and painful wrists from continuous motions.[55]

Shane Satterfield from GameTrailers praised the more user-friendly and action-packed nature of the game compared to Metroid Prime and Echoes. Satterfield also praised the superior motion-sensitive controls, stating, "After playing Metroid Prime 3 yous'll never want to play a shooter with dual analog controls again, information technology's that good." He further added that those elements make Corruption "far superior to the original Metroid Prime".[53] 1UP.com was enthusiastic well-nigh the new control arrangement and said the graphics were "some of the all-time visuals in gaming, flow".[50] Electronic Gaming Monthly gave Corruption a Silvery award and named it one of the Games of the Month.[51] GameSpot stated the game had enjoyable puzzles, boss battles, atmospheric levels, and smooth gameplay. Information technology as well explained that the game was more similar a traditional shooter video game than an adventure shooter, and stated that the motion activated deportment were also unresponsive.[52]

GamesRadar named Metroid Prime number 3: Corruption the 10th all-time Wii game of all time out of a list of 25, stating that "Metroid Prime iii is the ultimate achievement of the serial. The formula, which was repeated several times by Corruption, has been tweaked and pruned to its well-nigh perfect betoken, with some of the best shooting on the system."[56] In IGN'due south Best of 2007 Awards, Corruption received the awards for Best Wii Chance Game,[57] All-time Creative Blueprint,[58] and Best Overall Hazard Game.[59] GameSpy ranked information technology as the second best Wii game of the year, behind Super Mario Galaxy,[60] and honored it equally the All-time Innovation on the Wii.[61] Australian website MyWii named Prime number 3 as the 2d best Wii game currently available, behind Super Mario Galaxy.[62] Despite being released on August 27, Corruption was the 5th all-time-selling game of the calendar month, with 218,100 copies sold.[63] It as well debuted at the fifth spot of the Japanese charts, with 34,000 units in the offset week of release.[64] More than one million copies of the game were sold in 2007,[65] and as of March 2008, 1.31 one thousand thousand copies of the game were sold worldwide.[66]

Sequels [edit]

Metroid Prime: Federation Force, a Nintendo 3DS game adult by Adjacent Level Games, was appear at E3 2015;[17] Metroid Prime number series producer Kensuke Tanabe said that "this time around we're doing a story on the Galactic Federation."[xviii] Regarding the Corruption 's ending, Tanabe wanted to create a story that centers on Samus and Sylux,[18] noting that "[t]here'due south something going on between them. I want to make a game that touches upon [it]."[17] [67] Tanabe added that Nintendo had no plans on releasing the next Metroid Prime number game for the Wii U, stating "it would probable now be on Nintendo'due south NX panel."[18]

On June 13, 2017, Nintendo announced during their Nintendo Spotlight presentation at E3 2017 that Metroid Prime 4 was in development for the abovementioned "NX" system, at present known as the Nintendo Switch.[68] The game would not be developed by Retro Studios, merely would still be headed by series producer Kensuke Tanabe.[69] The development would instead exist led past Bandai Namco Studios in Singapore, which included some staff members who worked on the cancelled Star Wars 1313 game.[seventy] In January 2019, Nintendo appear that development of Prime iv was restarted, with Retro Studios returning to develop the game.[71]

References [edit]

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External links [edit]

  • Official Metroid series website
  • Metroid Prime number 3: Corruption profile at Nintendo.com
  • Official Retro Studios website

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Source: https://en.wikipedia.org/wiki/Metroid_Prime_3:_Corruption

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